Sunday, 3 July 2011

Something more interesting

Using some perlin noise (which might be overkill) i have created something that allows me to create random arrays of "stars"(particles) in in what are hopefully unique combinations and then allow these to be represented are particles in my particle system, for some reason blue stars seem to be grossly over represented most of the time i run the program

Thanks to some  patient help from r/opengl i have eliminated the problem of having to depth test particles while creating the new problem of making it look l artifact-ed with my poorly implemented additive blending.

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